Gameplay/UI programmer
Feb 2012 - present
Responsabilities
Implementing new front-end elements and screens while working close together with the Design and UI art department.
Ensuring the flow and user-experience of the game is correct.
Implementing new gameplay features.
Experience
Working with in-house C++ engine.
Usage of perforce and JIRA.
No personal projects yet. I need to find the time. =(
Graduation project
C# - Unity - Leap Motion - Oculus
Key features
Interactive VR game with leap motion.
Research about Leap motion and VR.
More infoGame project
Blueprints - UE4
Team
Alluyn AƤron, Cotman Sam, Geens Andries, Verstraete Simon.
Key Responsabilities
Controller/Player support.
HUD and UI support.
General game mechanics support.
Project management responsabilities.
More infoGame project
C# Unity
Team
Aaron De Belder, Ruben Dhaenens, Tom Van Oostrum and Brian Neirinck.
Key responsabilities
Menu and loading screens.
Tutorial level and most of level 01 gameplay.
Leveldesign of second level.
Global lightning, particle, sound and patfinding script support.
More infoGame project
C# - Unity
Team
Pieter Desender and Mathias Lauwers.
Key Responsabilities
Full level 01 game mechanics.
Support for level 02 game mechanics.
UI and Menu implementations.
General gameplay mechanics support.
Player/controller implementation.
More infoGraphics programming
c++ - DX11
Key Tasks
Implementing graphics in custom graphics engine.
Implementing vfx in custom graphics engine .
Implementing new graphics features with reasearch.
Implementing Charachter controller, shaders, ...
More infoLevel Design
Unreal Tournament
Key Tasks
Modeling modular props.
Level design in Unreal Tournament.
Creating unreal materials.
More infoTextbased Adventure game
C++ - Custom Engine
Key Tasks
Designing level design.
Usage of ANTLR.
More info2D Game project
C++ - 2D Engine
Key Tasks
Full level of 2D game implementation.
Working with custom Box2D engine.
More info