Release: October 11th 2019
Feb 2012 - present
Implementing new front-end elements and screens while working close together with the Design and UI art department.
Ensuring the flow and user-experience of the game is correct.
Implementing new gameplay features.
Working with in-house C++ engine.
Usage of perforce and JIRA.
No personal projects yet. I need to find the time. =(
C# - Unity - Leap Motion - Oculus
Interactive VR game with leap motion.
Research about Leap motion and VR.More info
Blueprints - UE4
Alluyn Aäron, Cotman Sam, Geens Andries, Verstraete Simon.
HUD and UI support.
General game mechanics support.
Project management responsibilities.More info
Aaron De Belder, Ruben Dhaenens, Tom Van Oostrum and Brian Neirinck.
Menu and loading screens.
Tutorial level and most of level 01 gameplay.
Leveldesign of second level.
Global lightning, particle, sound and patfinding script support.More info
C# - Unity
Pieter Desender and Mathias Lauwers.
Full level 01 game mechanics.
Support for level 02 game mechanics.
UI and Menu implementations.
General gameplay mechanics support.
Player/controller implementation.More info
c++ - DX11
Implementing graphics in custom graphics engine.
Implementing vfx in custom graphics engine .
Implementing new graphics features with reasearch.
Implementing Charachter controller, shaders, ...More info
Modeling modular props.
Level design in Unreal Tournament.
Creating unreal materials.More info
Textbased Adventure game
C++ - Custom Engine
Designing level design.
Usage of ANTLR.More info
2D Game project
C++ - 2D Engine
Full level of 2D game implementation.
Working with custom Box2D engine.More info